Pretty solid! Did not finish yet, but I do have some feedback I hope it is useful. I know it is not in final state, but still:
Things i like:
- It is similar to Celeste, a game I love (probably heard this many times already, but in my case it is a good thing. There is no such thing as enough Celeste)
- The level design, in the opinion of a 100% NOT level design expert but still a level design enthusiast, is AWESOME. Clear about what to do, and still difficult (but not frustrating - yet :D) to do it. Nice.
- Setting is super intriguing. It hooked me up. The stones that light up when you find them are really cool. I hope they end up being part of the story somehow.
Things I did not like:
- It is a bit TOO similar to Celeste. Seems that goes against what I said earlier, but although I do love Celeste and want more games like it, I also do appreciate new stuff - and although the setting and story are completely different, game mechanics are (SO FAR - again, did not finish it, so take this with a grain of salt) totally the same (the spikes, the springs, the gems, the falling blocks, to not mention the character's basic movement). I needed a bit more inovation gameplay-wise. The only thing that scratched this itch was the portals, which are pretty cool. Perhaps it would help to keep the momentum going out instead of shooting straight forwards? It would open interesting possibilites.
- Falling blocks and wooden floors are a bit too mixed to the background. I missed half of them entirely for a minute before realizing they were there.
- At least in my laptop, dash and jump are switched... Not sure if anyone has the same problem. (c dashes and x jumps, instead of the other way around, as it says in the controls)
Keep up the great work!! Nice to see stuff like this being made in Godot!!